Low poly build, high quality look. 
Scene runs smoothly at a mere 25k polygons, including the exterior. That's an impressively low size, but see for yourself just how few jagged edges there are. 
Details and lighting baked for efficiency
For optimized load, all details are driven by normal maps, and all lighting is fully baked (meaning there are zero real-time lights in the scene).
Only 7 sets of texture atlases.
Scene loads quickly with just these 7x4 maps, even at 2K quality. Various full-sized atlases are displayed at the bottom of this page. 
Below: older iterations and work-in-progress shots. 
Below: various baked texture atlases

Other Projects:

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